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GFX Sensations 1
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t3dsrc.lha
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writelwob.c
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C/C++ Source or Header
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1993-01-30
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11KB
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495 lines
/* writelwob.c - write a LightWave3D object file
* - by traversing the TTDDDLIB database
* - written by Glenn M. Lewis - 8/7/92
*/
#include <stdio.h>
#include <ctype.h>
#include "t3dlib.h"
#ifdef __STDC__
#include <stdlib.h>
#include <strings.h>
#include "writelwob_protos.h"
#endif
#ifdef AZTEC_C
#include <fcntl.h>
#include <exec/types.h>
#endif
static void process_INFO();
static void process_OBJ();
static void process_EXTR();
static void process_DESC();
/* Here are a few necessary utilities */
static void put_name(world, name, size)
WORLD *world;
register char *name;
register int size;
{
while (*name && size) {
fputc(*name++, world->inp);
size--;
}
while (size--) fputc(0, world->inp); /* Pad the rest of the string w/ 0 */
}
static void put_UBYTE(world, u)
WORLD *world;
UBYTE u;
{
fputc((char)u, world->inp);
}
static void put_UWORD(world, w)
WORLD *world;
UWORD w;
{
put_UBYTE(world, (UBYTE)(w>>8));
put_UBYTE(world, (UBYTE)(w&0xFF));
}
static void put_ULONG(world, l)
WORLD *world;
ULONG l;
{
put_UWORD(world, (UWORD)(l>>16));
put_UWORD(world, (UWORD)(l&0xFFFF));
}
static void put_FRACT(world, f)
WORLD *world;
double f;
{
union { /* Nasty... pass it a double, get it as a ULONG */
double f;
ULONG l;
} num;
num.f = f;
put_ULONG(world, num.l);
}
static void put_XYZ(world, st) /* Write a common string */
WORLD *world;
XYZ_st *st;
{
put_FRACT(world, st->x);
put_FRACT(world, st->z); /* Swap Y & Z for LightWave3D */
put_FRACT(world, st->y);
}
static void put_RGB(world, st) /* Write a common string */
WORLD *world;
RGB_st *st;
{
put_UBYTE(world, 0); /* PAD */
put_UBYTE(world, st->r);
put_UBYTE(world, st->g);
put_UBYTE(world, st->b);
}
static void write_size(world, pos)
WORLD *world;
long pos;
{
long size;
long cur = ftell(world->inp);
size = cur-pos;
if (size&1) { size++; put_UBYTE(world, (UBYTE)0); }
fseek(world->inp, pos-4L, 0);
put_ULONG(world, (ULONG)size);
fseek(world->inp, cur, 0);
}
/********************/
/* The MAIN section */
/********************/
int write_LWOB(world, myfile)
WORLD *world;
FILE *myfile;
{
long pos, pos2;
OBJECT *obj;
if (!world || !myfile) return(0);
world->inp = myfile;
/* Start the IFF TDDD file */
put_name(world, "FORM", 4);
put_ULONG(world, 0L); /* Fill this in later [seek(,4L,0)] */
pos = ftell(world->inp); /* Save where this starting position is */
put_name(world, "LWOB", 4);
/* First, write *all* of the points in the entire object, up to 64K */
/* Swap the Y and Z values because of the changed axis orientation */
put_name(world, "PNTS", 4);
put_ULONG(world, 0L);
pos2 = ftell(world->inp); /* Save for later */
for (obj=world->object; obj; obj=obj->next) {
dump_points(world, obj);
}
write_size(world, pos2);
/* All done. Close up shop. */
write_size(world, pos);
fclose(world->inp);
return(1);
}
void dump_points(world, object)
WORLD *world;
register OBJECT *object;
{
register int i;
register XYZ_st *p;
OBJECT *obj;
if (object->desc && object->desc->pcount) {
p = object->desc->pnts;
for (i=object->desc->pcount; i--; p++)
put_XYZ(world, p);
}
/* Process children */
for (obj=object->child; obj; obj=obj->next)
dump_points(world, obj);
}
static void process_INFO(world, info)
WORLD *world;
INFO *info;
{
register ULONG i;
long pos;
put_name(world, "INFO", 4);
put_ULONG(world, 0L);
pos = ftell(world->inp); /* Save for later */
for (i=0; i<8; i++)
if (info->brsh[i][0]) {
put_name(world, "BRSH", 4);
put_ULONG(world, 82L);
put_UWORD(world, (UWORD)i);
put_name(world, info->brsh[i], 80);
}
for (i=0; i<8; i++)
if (info->stnc[i][0]) {
put_name(world, "STNC", 4);
put_ULONG(world, 82L);
put_UWORD(world, (UWORD)i);
put_name(world, info->stnc[i], 80);
}
for (i=0; i<8; i++)
if (info->txtr[i][0]) {
put_name(world, "TXTR", 4);
put_ULONG(world, 82L);
put_UWORD(world, (UWORD)i);
put_name(world, info->txtr[i], 80);
}
if (info->otrk[0]) {
put_name(world, "OTRK", 4);
put_ULONG(world, 18L);
put_name(world, info->otrk, 18);
}
if (info->ambi) {
put_name(world, "AMBI", 4);
put_ULONG(world, 4L);
put_RGB(world, info->ambi);
}
if (info->obsv) {
put_name(world, "OBSV", 4);
put_ULONG(world, 28L);
put_XYZ(world, &info->obsv->came);
put_XYZ(world, &info->obsv->rota);
put_FRACT(world, info->obsv->foca);
}
if (info->ostr) {
put_name(world, "OSTR", 4);
put_ULONG(world, 56L);
put_name(world, info->ostr->path, 18);
put_XYZ(world, &info->ostr->tran);
put_XYZ(world, &info->ostr->rota);
put_XYZ(world, &info->ostr->scal);
put_UWORD(world, info->ostr->info);
}
if (info->fade) {
put_name(world, "FADE", 4);
put_ULONG(world, 12L);
put_FRACT(world, info->fade->at);
put_FRACT(world, info->fade->by);
put_RGB(world, &info->fade->to);
}
if (info->skyc) {
put_name(world, "SKYC", 4);
put_ULONG(world, 8L);
put_RGB(world, &info->skyc->hori);
put_RGB(world, &info->skyc->zeni);
}
if (info->glb0) {
put_name(world, "GLB0", 4);
put_ULONG(world, 8L);
for (i=0; i<8; i++)
put_UBYTE(world, (UBYTE)info->glb0[i]);
}
write_size(world, pos);
}
static void process_OBJ(world, obj)
WORLD *world;
OBJECT *obj;
{
OBJECT *o;
if (obj->extr) process_EXTR(world, obj);
else process_DESC(world, obj);
for (o=obj->child; o; o=o->next)
process_OBJ(world, o);
put_name(world, "TOBJ", 4);
put_ULONG(world, 0L);
}
static void process_EXTR(world, obj)
WORLD *world;
OBJECT *obj;
{
long pos;
put_name(world, "EXTR", 4);
put_ULONG(world, 0L);
pos = ftell(world->inp); /* Save for later */
put_name(world, "LOAD", 4);
put_ULONG(world, 80L);
put_name(world, obj->extr->filename, 80);
put_name(world, "MTRX", 4);
put_ULONG(world, 60L);
put_XYZ(world, &obj->extr->mtrx.tran);
put_XYZ(world, &obj->extr->mtrx.scal);
put_XYZ(world, &obj->extr->mtrx.rota1);
put_XYZ(world, &obj->extr->mtrx.rota2);
put_XYZ(world, &obj->extr->mtrx.rota3);
write_size(world, pos);
}
static void process_DESC(world, obj)
WORLD *world;
OBJECT *obj;
{
register int i;
register DESC *desc;
FGRP *fgrp;
long pos;
if (!obj) return;
desc = obj->desc;
if (!desc) return;
put_name(world, "DESC", 4);
put_ULONG(world, 0L);
pos = ftell(world->inp); /* Save for later */
if (desc->name) {
put_name(world, "NAME", 4);
put_ULONG(world, 18L);
put_name(world, desc->name, 18);
}
if (desc->posi) {
put_name(world, "POSI", 4);
put_ULONG(world, 12L);
put_XYZ(world, desc->posi);
}
if (desc->size) {
put_name(world, "SIZE", 4);
put_ULONG(world, 12L);
put_XYZ(world, desc->size);
}
if (desc->colr) {
put_name(world, "COLR", 4);
put_ULONG(world, 4L);
put_RGB(world, desc->colr);
}
if (desc->refl) {
put_name(world, "REFL", 4);
put_ULONG(world, 4L);
put_RGB(world, desc->refl);
}
if (desc->tran) {
put_name(world, "TRAN", 4);
put_ULONG(world, 4L);
put_RGB(world, desc->tran);
}
if (desc->spc1) {
put_name(world, "SPC1", 4);
put_ULONG(world, 4L);
put_RGB(world, desc->spc1);
}
if (desc->ints) {
put_name(world, "INTS", 4);
put_ULONG(world, 4L);
put_FRACT(world, (*desc->ints));
}
/* Mandatory field... stuff it, regardless */
if (desc->shap) {
put_name(world, "SHAP", 4);
put_ULONG(world, 4L);
put_UWORD(world, (UWORD)desc->shap[0]);
put_UWORD(world, (UWORD)desc->shap[1]);
} else {
put_name(world, "SHAP", 4);
put_ULONG(world, 4L);
put_UWORD(world, (UWORD)2);
put_UWORD(world, (UWORD)1);
}
if (desc->axis) {
put_name(world, "AXIS", 4);
put_ULONG(world, 36L);
put_XYZ(world, &desc->axis->xaxi);
put_XYZ(world, &desc->axis->yaxi);
put_XYZ(world, &desc->axis->zaxi);
}
if (desc->tpar) {
put_name(world, "TPAR", 4);
put_ULONG(world, 64L);
for (i=0; i<16; i++) put_FRACT(world, desc->tpar[i]);
}
if (desc->surf) {
put_name(world, "SURF", 4);
put_ULONG(world, 5L);
for (i=0; i<5; i++) put_UBYTE(world, desc->surf[i]);
put_UBYTE(world, (UBYTE)0); /* To make this chunk even-sized */
}
if (desc->mttr) {
put_name(world, "MTTR", 4);
put_ULONG(world, 2L);
put_UBYTE(world, desc->mttr->type);
put_UBYTE(world, (UBYTE)(((int)((desc->mttr->indx-1.0)*100.0))&0xFF));
}
if (desc->spec) {
put_name(world, "SPEC", 4);
put_ULONG(world, 2L);
put_UBYTE(world, desc->spec[0]);
put_UBYTE(world, desc->spec[1]);
}
if (desc->prp0) {
put_name(world, "PRP0", 4);
put_ULONG(world, 6L);
for (i=0; i<6; i++) put_UBYTE(world, desc->prp0[i]);
}
if (desc->prp1) {
put_name(world, "PRP1", 4);
put_ULONG(world, 8L);
for (i=0; i<8; i++) put_UBYTE(world, desc->prp1[i]);
}
if (desc->stry) {
put_name(world, "STRY", 4);
put_ULONG(world, 56L);
put_name(world, desc->stry->path, 18);
put_XYZ(world, &desc->stry->tran);
put_XYZ(world, &desc->stry->rota);
put_XYZ(world, &desc->stry->scal);
put_UWORD(world, desc->stry->info);
}
if (desc->pcount) {
put_name(world, "PNTS", 4);
put_ULONG(world, (ULONG)desc->pcount*12L+2L);
put_UWORD(world, desc->pcount);
for (i=0; i<desc->pcount; i++)
put_XYZ(world, &desc->pnts[i]);
}
if (desc->ecount) {
put_name(world, "EDGE", 4);
put_ULONG(world, (ULONG)desc->ecount*4L+2L);
put_UWORD(world, desc->ecount);
for (i=0; i<2*desc->ecount; i++)
put_UWORD(world, desc->edge[i]);
}
if (desc->eflg) {
put_name(world, "EFLG", 4);
put_ULONG(world, (ULONG)desc->eflg->num+2L);
put_UWORD(world, desc->eflg->num);
for (i=0; i<desc->eflg->num; i++)
put_UBYTE(world, desc->eflg->eflg[i]);
if (desc->eflg->num&1) put_UBYTE(world, 0); /* Pad on even boundary */
}
if (desc->fcount) {
put_name(world, "FACE", 4);
put_ULONG(world, (ULONG)desc->fcount*6L+2L);
put_UWORD(world, desc->fcount);
for (i=0; i<3*desc->fcount; i++)
put_UWORD(world, desc->face[i]);
if (desc->clst) {
put_name(world, "CLST", 4);
put_ULONG(world, (ULONG)desc->fcount*3L+2L);
put_UWORD(world, desc->fcount);
for (i=0; i<3*desc->fcount; i++)
put_UBYTE(world, desc->clst[i]);
if (desc->fcount&1) put_UBYTE(world, 0); /* Pad to even length */
}
if (desc->rlst) {
put_name(world, "RLST", 4);
put_ULONG(world, (ULONG)desc->fcount*3L+2L);
put_UWORD(world, desc->fcount);
for (i=0; i<3*desc->fcount; i++)
put_UBYTE(world, desc->rlst[i]);
if (desc->fcount&1) put_UBYTE(world, 0); /* Pad to even length */
}
if (desc->tlst) {
put_name(world, "TLST", 4);
put_ULONG(world, (ULONG)desc->fcount*3L+2L);
put_UWORD(world, desc->fcount);
for (i=0; i<3*desc->fcount; i++)
put_UBYTE(world, desc->tlst[i]);
if (desc->fcount&1) put_UBYTE(world, 0); /* Pad to even length */
}
}
for (fgrp=desc->fgrp; fgrp; fgrp=fgrp->next) {
put_name(world, "FGRP", 4);
put_ULONG(world, (ULONG)fgrp->num*2L+2L+18L);
put_UWORD(world, fgrp->num);
put_name(world, fgrp->name, 18);
for (i=0; i<fgrp->num; i++)
put_UWORD(world, fgrp->face[i]);
}
write_size(world, pos);
}